TABLE OF CONTENTS
- 1. Dialogs/Dialogs
- 1.1. Dialogs/Dialogs.Button_Settings
- 1.2. Dialogs/Dialogs.Empty_Button_Settings
- 1.3. Dialogs/Dialogs.Mouse_X_Position
- 1.4. Dialogs/Dialogs.Timer_Id
- 1.5. Dialogs/Dialogs.Add_Close_Button
- 1.6. Dialogs/Dialogs.Add_Commands
- 1.7. Dialogs/Dialogs.Change_Title
- 1.8. Dialogs/Dialogs.Create_Dialog
- 1.9. Dialogs/Dialogs.Get_Mouse_X_Position
- 1.10. Dialogs/Dialogs.Get_Mouse_Y_Position
- 1.11. Dialogs/Dialogs.Get_Timer_Id
- 1.12. Dialogs/Dialogs.Mouse_Y_Position
- 1.13. Dialogs/Dialogs.Set_Timer_Id
- 1.14. Dialogs/Dialogs.Show_Dialog
- 1.15. Dialogs/Dialogs.Show_Info
- 1.16. Dialogs/Dialogs.Show_Manipulate_Item
- 1.17. Dialogs/Dialogs.Show_Message
- 1.18. Dialogs/Dialogs.Show_Question
- 1.19. Dialogs/Set_Mouse_X_Position
- 1.20. Dialogs/Set_Mouse_Y_Position
- 1.21. Dialogs/Dialogs.Close_Dialog_Command
- 1.22. Dialogs/Dialogs.Move_Dialog_Command
- 1.23. Dialogs/Dialogs.Set_Mouse_Position_Command
- 1.24. Dialogs/Dialogs.Update_Dialog_Command
Dialogs/Dialogs [ Packages ]
FUNCTION
Provide code to show various in game dialogs (messages, questins, etc)
SOURCE
package Dialogs is
Dialogs/Dialogs.Button_Settings [ Records ]
[ Top ] [ Dialogs ] [ Records ]
FUNCTION
Data structure for setting various options for a dialog's buttons
SOURCE
type Button_Settings is record Text: Unbounded_String := Null_Unbounded_String; Command: Unbounded_String := Null_Unbounded_String; Icon: Unbounded_String := Null_Unbounded_String; Tooltip: Unbounded_String := Null_Unbounded_String; Color: Unbounded_String := Null_Unbounded_String; end record;
PARAMETERS
Text - The text to display on the button. If empty, the button will not be displayed. Default value is empty Command - The Tcl command to execute when the button pressed. Default value is empty Icon - The Tcl icon to display on the button. Default value is empty Tooltip - The button's tooltip text. Default value is empty
HISTORY
7.7 - Added
Dialogs/Dialogs.Empty_Button_Settings [ Constants ]
[ Top ] [ Dialogs ] [ Constants ]
FUNCTION
Default value of Button_Settings
SOURCE
Empty_Button_Settings: constant Button_Settings := (Text => Null_Unbounded_String, Command => Null_Unbounded_String, Icon => Null_Unbounded_String, Tooltip => Null_Unbounded_String, Color => Null_Unbounded_String);
Dialogs/Dialogs.Add_Close_Button [ Subprograms ]
[ Top ] [ Dialogs ] [ Subprograms ]
FUNCTION
Add button to close the selected dialog and set proper bindings for it.
SOURCE
procedure Add_Close_Button (Name, Text, Command: String; Column_Span: Positive := 1; Row, Column: Natural := 0; Icon: String := "exiticon"; Color: String := "");
PARAMETERS
Name - The Tk path name for the button Text - The text to display on the button Command - The Tcl command to run when the button was clicked Column_Span - The amount of columns to merge when placing the close button. Can be empty. Default value is 1 (no merging). Row - The row in which the button will be placed. Can be empty. Default value is 0 (place button in the next row) Column - The column in which the button will be placed. Can be empty. Default value is 0 (place button in the first column) Icon - The Tcl image which will be displayed on the button instead of text Color - The color of the text on the button. Can be empty. Default value is empty, which mean the default color used for buttons. Other options depends on the current game's theme.
Dialogs/Dialogs.Add_Commands [ Subprograms ]
[ Top ] [ Dialogs ] [ Subprograms ]
FUNCTION
Add Tcl commands related to dialogs
SOURCE
procedure Add_Commands;
Dialogs/Dialogs.Change_Title [ Subprograms ]
[ Top ] [ Dialogs ] [ Subprograms ]
FUNCTION
Change the title of the selected dialog
SOURCE
procedure Change_Title(Dialog: Ttk_Frame; New_Title: String);
PARAMETERS
Dialog - The dialog which title will be changed New_Title - The new title for the selected dialog
HISTORY
6.8 - Added
Dialogs/Dialogs.Create_Dialog [ Subprograms ]
[ Top ] [ Dialogs ] [ Subprograms ]
FUNCTION
Create a new dialog with the selected title
SOURCE
function Create_Dialog (Name, Title: String; Title_Width: Positive := 275; Columns: Positive := 1; Parent_Name: String := ".gameframe") return Ttk_Frame;
PARAMETERS
Name - The Tk path name of the new dialog Title - The title of the new dialog Title_Width - The maximum width of the title. Used to set wrapping for it. Default value is 275 pixels. Can be empty. Columns - The amount of columns which dialog will have. Used to set the title. Default value is 1 column. Can be empty.
RESULT
The newly created Dialog as Ttk_Frame
Dialogs/Dialogs.Show_Dialog [ Subprograms ]
[ Top ] [ Dialogs ] [ Subprograms ]
FUNCTION
Show the selected dialog to the player
SOURCE
procedure Show_Dialog (Dialog: Ttk_Frame; Parent_Frame: String := ".gameframe"; With_Timer: Boolean := False; Relative_X, Relative_Y: Damage_Factor := 0.3);
PARAMETERS
Dialog - The dialog which will be shown Parent_Frame - The parent frame name for the dialog. Can be empty. Default value is .gameframe With_Timer - If True, add timer to the dialog. Can be empty. Default value is False Relative_X - Relative X coordinate inside of parent frame for the dialog. 0.0 is left border. Can be empty. Default value is 0.3 Relative_Y - Relative Y coordinate inside of parent frame for the dialog. 0.0 is top border. Can be empty. Default value is 0.3
Dialogs/Dialogs.Show_Info [ Subprograms ]
[ Top ] [ Dialogs ] [ Subprograms ]
FUNCTION
Show the selected info to a player
SOURCE
procedure Show_Info (Text: String; Parent_Name: String := ".gameframe"; Title: String; Button_1, Button_2: Button_Settings := Empty_Button_Settings) with Pre => Text'Length > 0 and Parent_Name'Length > 0;
PARAMETERS
Text - Text of info to show Parent_Name - Name of the parent widget. If empty, then the main game window will be used as parent for widget. Default value is .gameframe Title - The text show in the dialog header. Button_1 - The settings for the first optional button. If empty, the button will not show. Default value is empty. Button_2 - The setting for the second optional button. If empty, the button will not show. Default value is empty.
HISTORY
8.2 - Added parameter Wrap_Length
Dialogs/Dialogs.Show_Manipulate_Item [ Subprograms ]
[ Top ] [ Dialogs ] [ Subprograms ]
FUNCTION
Show the dialog for manipulate items amount in cargo (like selling, dropping, etc).
SOURCE
procedure Show_Manipulate_Item (Title, Command, Action: String; Item_Index: Inventory_Container.Extended_Index; Max_Amount, Cost: Natural := 0) with Pre => Title'Length > 0 and Command'Length > 0;
PARAMETERS
Title - Title of the dialog Command - Tcl command which will be executed when the player hit the button Ok Action - The name of action which the player is doing (like drop, sell, ect) Item_Index - The index of the item which will be manipulated Max_Amount - Max amount of the items to manipualate. If zero, use max amount of items from player ship cargo. Default value is zero. Cost - The cost (in buying) or gain (in selling) for one item in the game money. Can be zero. Default value is zero.
Dialogs/Dialogs.Show_Message [ Subprograms ]
[ Top ] [ Dialogs ] [ Subprograms ]
FUNCTION
Show the selected message to a player
SOURCE
procedure Show_Message (Text: String; Parent_Frame: String := ".gameframe"; Title: String) with Pre => Text'Length > 0 and Parent_Frame'Length > 0;
PARAMETERS
Text - Text of message to show Parent_Frame - The parent frame of the message dialog. Default is the game frame. Can be empty Title - The text show in the dialog header.
Dialogs/Dialogs.Show_Question [ Subprograms ]
[ Top ] [ Dialogs ] [ Subprograms ]
FUNCTION
Show the dialog with question to the player
SOURCE
procedure Show_Question (Question, Result: String; In_Game: Boolean := True) with Pre => Question'Length > 0;
PARAMETERS
Question - The question which will be the player asked for Result - The value set for Ok button In_Game - The question in show during game
HISTORY
5.9 - Added
Dialogs/Dialogs.Close_Dialog_Command [ Commands ]
[ Top ] [ Dialogs ] [ Commands ]
FUNCTION
Close the selected dialog
SOURCE
function Close_Dialog_Command (Client_Data: Integer; Interp: Tcl.Tcl_Interp; Argc: Interfaces.C.int; Argv: CArgv.Chars_Ptr_Ptr) return Interfaces.C.int with Convention => C;
PARAMETERS
Client_Data - Custom data send to the command. Unused Interp - Tcl interpreter in which command was executed. Argc - Number of arguments passed to the command. Argv - Values of arguments passed to the command.
RESULT
This function always return TCL_OK
COMMANDS
CloseDialog dialogname Dialogname is name of the dialog to close