TABLE OF CONTENTS
- 1. Missions/Missions
- 1.1. Missions/MUI3
- 1.1.1. MUI3/MUI3.Missions_Sort_Orders
- 1.1.2. MUI3/MUI3.Default_Missions_Sort_Order
- 1.1.3. MUI3/MIU3.Base_Index
- 1.1.4. MUI3/MUI3.Missions_Indexes
- 1.1.5. MUI3/MUI3.Missions_Sort_Order
- 1.1.6. MUI3/MUI3.Missions_Table
- 1.1.7. MUI3/MIU3.Show_Mission_Command
- 1.1.8. MUI3/MUI3.Add_Commands
- 1.1.9. MUI3/MUI3.Count_Missions_Amount
- 1.1.10. MUI3/MUI3.Get_Base_Index
- 1.1.11. MUI3/MUI3.Refresh_Missions_List
- 1.1.12. MUI3/MIU3.Accept_Mission_Command
- 1.1.13. MUI3/MIU3.Mission_More_Info_Command
- 1.1.14. MUI3/MIU3.Set_Mission_Command
- 1.1.15. MUI3/MIU3.Show_Base_Missions_Command
- 1.1.16. MUI3/MIU3.Update_Mission_Reward_Command
- 1.1.17. MUI3/MUI3.Sort_Available_Missions_Command
- 1.2. Missions/Missions.Mission_Container
- 1.3. Missions/Missions.Missions_Types
- 1.4. Missions/Missions.Reward_Multiplier
- 1.5. Missions/Missions.Mission_Data:
- 1.6. Missions/Missions.Default_Mission_Type
- 1.7. Missions/Missions.Default_Multiplier
- 1.8. Missions/Missions.Empty_Mission
- 1.9. Missions/Missions.Missions_Accepting_Error
- 1.10. Missions/Missions.Accept_Mission
- 1.11. Missions/Missions.Auto_Finish_Missions
- 1.12. Missions/Missions.Delete_Mission
- 1.13. Missions/Missions.Get_Mission_Type
- 1.14. Missions/Missions.Set_Missions_List
Missions/Missions [ Packages ]
FUNCTION
Provides code for manipulate missions data
SOURCE
package Missions is
Missions/Missions.Mission_Container [ Types ]
[ Top ] [ Missions ] [ Types ]
FUNCTION
Used to store data for missions
SOURCE
package Mission_Container is new Vectors (Index_Type => Positive, Element_Type => Mission_Data);
Missions/Missions.Missions_Types [ Types ]
[ Top ] [ Missions ] [ Types ]
FUNCTION
Types of missions
SOURCE
type Missions_Types is (DELIVER, DESTROY, PATROL, EXPLORE, PASSENGER) with Default_Value => DELIVER;
Missions/Missions.Reward_Multiplier [ Types ]
[ Top ] [ Missions ] [ Types ]
FUNCTION
Used for count reward for finished missions
SOURCE
type Reward_Multiplier is digits 2 range 0.0 .. 2.0 with Default_Value => 1.0;
Missions/Missions.Mission_Data: [ Records ]
[ Top ] [ Missions ] [ Records ]
FUNCTION
Data structure for missions
SOURCE
type Mission_Data(M_Type: Missions_Types := DELIVER) is record Time: Positive := 1; Target_X: Natural range 0 .. Map_X_Range'Last; Target_Y: Natural range 0 .. Map_Y_Range'Last; Reward: Positive := 1; Start_Base: Bases_Range := 1; Finished: Boolean; Multiplier: Reward_Multiplier := 1.0; case M_Type is when DELIVER => Item_Index: Positive; when PASSENGER => Data: Positive := 1; when DESTROY => Ship_Index: Natural := 0; when others => Target: Natural := 0; end case; end record;
PARAMETERS
Time - Amount of minutes to finish the mission Target_X - Skymap X-axis for the mission target Target_Y - Skymap Y-axis for the mission target Reward - Amount of money reward for the mission Start_Base - Index of sky base where the mission starts Finished - Did the mission is finished Multiplier - Bonus to amount of money or reputation rewards for the mission Item_Index - Index of proto item to deliver to base Data - Minimum quality of cabin needed by passenger (in bases) or passenger index (in player ship) Ship_Index - Index of proto ship which must be destroyed Target - Target for mission (ship, item)
Missions/Missions.Default_Mission_Type [ Constants ]
[ Top ] [ Missions ] [ Constants ]
FUNCTION
Default type of missions
SOURCE
Default_Mission_Type: constant Missions_Types := DELIVER;
Missions/Missions.Default_Multiplier [ Constants ]
[ Top ] [ Missions ] [ Constants ]
FUNCTION
Default multiplier for missions reward
SOURCE
Default_Multiplier: constant Reward_Multiplier := 1.0;
Missions/Missions.Empty_Mission [ Constants ]
[ Top ] [ Missions ] [ Constants ]
FUNCTION
Default, empty mission data
SOURCE
Empty_Mission: constant Mission_Data := (M_Type => Default_Mission_Type, others => <>);
Missions/Missions.Missions_Accepting_Error [ Exceptions ]
[ Top ] [ Missions ] [ Exceptions ]
FUNCTION
Raised when mission can't be accepted
SOURCE
Missions_Accepting_Error: exception;
Missions/Missions.Accept_Mission [ Subprograms ]
[ Top ] [ Missions ] [ Subprograms ]
FUNCTION
Accept selected mission from base
SOURCE
procedure Accept_Mission(Mission_Index: Positive);
PARAMETERS
Mission_Index - Base list of available missions index of mission to accept
Missions/Missions.Auto_Finish_Missions [ Subprograms ]
[ Top ] [ Missions ] [ Subprograms ]
FUNCTION
Finish all possible missions.
SOURCE
function Auto_Finish_Missions return String;
RESULT
Empty string if everything is ok, otherwise message with information what goes wrong
Missions/Missions.Delete_Mission [ Subprograms ]
[ Top ] [ Missions ] [ Subprograms ]
FUNCTION
Delete selected mission
SOURCE
procedure Delete_Mission(Mission_Index: Positive; Failed: Boolean := True);
PARAMETERS
Mission_Index - Player ship list of accepted missions index of mission to delete Failed - If true, it is failed mission. Default is true.
Missions/Missions.Get_Mission_Type [ Subprograms ]
[ Top ] [ Missions ] [ Subprograms ]
FUNCTION
Get the name of the type of the selected mission
SOURCE
function Get_Mission_Type(M_Type: Missions_Types) return String with Post => Get_Mission_Type'Result'Length > 0;
PARAMETERS
M_Type - The type of mission which name will be get
RESULT
Name (as words) of the selected mission's type