TABLE OF CONTENTS
Crew/Inventory [ Packages ]
FUNCTION
Provide code for manipulate player ship crew members inventory
SOURCE
package Crew.Inventory is
Inventory/Inventory.Free_Inventory [ Subprograms ]
[ Top ] [ Inventory ] [ Subprograms ]
FUNCTION
Return available space in crew member inventory after adding or extracting Amount
SOURCE
function Free_Inventory (Member_Index: Positive; Amount: Integer; Update_Nim: Boolean := True) return Integer with Pre => Member_Index <= Player_Ship.Crew.Last_Index;
PARAMETERS
Member_Index - Crew index of the member which inventory will be checked Amount - Amount of kilogram to add or remove during check Update_Nim - If true, update crew and the selected inventory in Nim
RESULT
Amount of available space in kilograms
HISTORY
7.5 - Renamed to Free_Inventory, changed parameter name to Member_Index
Inventory/Inventory.Item_Is_Used [ Subprograms ]
[ Top ] [ Inventory ] [ Subprograms ]
FUNCTION
Check if selected crew member use this item
SOURCE
function Item_Is_Used (Member_Index, Item_Index: Positive; Update_Nim: Boolean := True) return Boolean with Pre => Member_Index <= Player_Ship.Crew.Last_Index and Item_Index <= Inventory_Container.Last_Index (Container => Player_Ship.Crew(Member_Index).Inventory);
PARAMETERS
Member_Index - Crew index of the member which will be checked Item_Index - Iventory index of the item which will be checked Update_Nim - If true, update crew and the selected inventory in Nim
HISTORY
7.5 - Renamed to Item_Is_Used, changed parameters names to Member_Index and Item_Index
Inventory/Inventory.Take_Off_Item [ Subprograms ]
[ Top ] [ Inventory ] [ Subprograms ]
FUNCTION
Remove selected item from character equipment
SOURCE
procedure Take_Off_Item (Member_Index, Item_Index: Positive; Update_Nim: Boolean := True) with Pre => Member_Index <= Player_Ship.Crew.Last_Index and Item_Index <= Inventory_Container.Last_Index (Container => Player_Ship.Crew(Member_Index).Inventory);
PARAMETERS
Member_Index - Crew index of the member from which item willl be taken off Item_Index - Inventory index of item to take off
HISTORY
7.5 - Renamed to Take_Off_Item, changed parameters names to Member_Index and Item_Index
Inventory/Inventory.Update_Inventory [ Subprograms ]
[ Top ] [ Inventory ] [ Subprograms ]
FUNCTION
Update member inventory
SOURCE
procedure Update_Inventory (Member_Index: Positive; Amount: Integer; Proto_Index: Natural := 0; Durability: Items_Durability := 0; Inventory_Index, Price: Natural := 0; Ship: in out Ship_Record) with Pre => Member_Index <= Ship.Crew.Last_Index and Inventory_Index <= Inventory_Container.Last_Index (Container => Ship.Crew(Member_Index).Inventory);
PARAMETERS
Member_Index - Crew index of member which will be have updated the inventory Amount - Amount of items to add or delete from inventory Proto_Index - Prototype index of item to add or delete. Can be empty if InventoryIndex is set Durability - Durability of item to add or delete from inventory Inventory_Index - Item index in crew member inventory. Can be empty if ProtoIndex is set Price - Price of the item Ship - The ship to which the crew member belongs
HISTORY
6.9 - Added Ship parameter 7.5 - Renamed to Update_Inventory, changed parameters names to Member_Index, Proto_Index and Inventory_Index