Welcome to the weekly development report or what was done in my Open Source projects in the last week.
Roguelike in a sky with steampunk theme (written in Ada)
The stable version of the game seems stable. No bugs reported or found. Suspicious as usual. ;)
The development version of the game as usual goes forward. I have probably too much fun with breaking the game, GitHub shows that I passed the amount of 20k commits to the code. Time flies. I'm not sure do I should celebrate it or worry about it. ;) Anyway, in this week, only a couple of changes visible for players:
And because the last development version was released almost 4 weeks ago, time for the new. In around 24 since this post, it will be available for download. Many new bugs to test. ;)
The static code analyzer for Nim programming language
Adding big things requires a lot of changes in the code. Just checking if you don't sleep. :) The whole week focused on adding a new type of rules to the program. This triggered a lot of changes to the existing code, literally a cascade of them:
fix
type of rules slowly goes forward.
Currently the skeleton of the code is implemented in the program, it need
checks if the conception works.setRule
procedure. It was changed into template plus showing the messages about a
rule's result now are more generic.setRule
procedure. Also,
rules messages for found and not found problems are moved to constants and
set in rules' configuration, instead somewhere in the code.