Welcome to the weekly development report or what was done in my Open Source projects in the last week.
Roguelike in a sky with steampunk theme (written in Ada)
After the new release of the development version, as usual, the week started with fixing bugs (and adding changes suggested by people in the previous week :)) Then, I back to the almost never-ending saga of tweaking the game UI.
Ada binding to Tcl/Tk, based on TASHY
Added package Tcl.Strings. Even if Tcl has only one type of variables, it strings can be literal or to evaluation. To make things a bit easier, I've added a new type of string which automatically convert and escape the proper signs when converted from Ada code to Tcl. Function Tcl_GetStringResult was replaced by Tcl_GetResult functions which return a Tcl results in a few types. Also, various Tk bindings got updates in this week: mostly work on Tk Button widget slowly going forward. Plus the library unit tests and the demo program were updated to the newest version of the library.
Graphical File Manager for Linux (written in Ada)
Work on the program modules continue. Added option to show the selected module content and added option to enable or disable the selected modules. Also, the modules got some triggers like on start or quit from the program. From the invisible part: the work on updating the code documentation continues.
Non-Intelligent console assistant (written in Ada)
Finally, some new things here :) First it is now possible to set if path in commands to execute is typical for Windows or for Unix systems. In that situation, when the command is running on different system, the path is translated if needed. Also, command to entering the directories got some small updates. The second new thing this week is build-in command to convert any file to the Bob configuration file. If the program configuration file exists, this command just add the content of the selected file to the existing configuration. Additionally, was fixed crash on invalid entry in a configuration file. Plus the program got some small code refactoring work under the hood.