Weekly development report 2022-10-01

Welcome to the weekly development report or what was done in my Open Source projects in the last week.

Steam Sky

Roguelike in a sky with steampunk theme (written in Ada)

Again, nothing to report in the stable version. Which means, from now, the stable version is going to sleep for the next four weeks as the whole focus will be on preparing the next big stable release of the game.

In the development version of the game, there were several changes to the game:

And because the last development release was four weeks ago, it is time for the next. :) In around 24 hours since this post, the last development version (before the big one stable) of the game will be available for download. And then, the next four weekly reports will be monotonous due to focus on fixing bugs and not adding any new things to the game.


The experimental command shell written in Nim

The next shell's system which currently is rewritten or updated is the help system. The idea is to move all the help content to the text file and load it from there to the shell's database during creating the shell's configuration. The whole week spent on implementing it, but the work is almost finished.