Weekly development report 2022-08-27

Welcome to the weekly development report or what was done in my Open Source projects in the last week.

Steam Sky

Roguelike in a sky with steampunk theme (written in Ada)

The standard part about the stable version: I'm blind and nobody reported any bug there. Thus, another quiet week there.

In the development version, the work is still mostly focused on the better player's ship's crew members' inventory screen:


The experimental command shell written in Nim

The week again bring some visible changes, mostly with finished work on the new version of the shell's plugins system.


Simple shell script to tweak FreeBSD for gaming

Again, only one small change this week. I've added two more settings for Nvidia cards, to enable or disable syncing with a monitor's vertical refresh rate and to remove the size limit for shaders cache.