Weekly development report 2022-06-18

Welcome to the weekly development report or what was done in my Open Source projects in the last week.

Steam Sky

Roguelike in a sky with steampunk theme (written in Ada)

While the stable version was quiet this week, there are still a few fixes for bugs from the previous week await for release. Thus, in around 24 hours since this post a new, more stable version of the game will be available for download.

In the development version, the long-term work with updating the game UI continues. This week, the most changes are in the looting empty bases screen:


The experimental command shell written in Nim

This week brings some new things to the shell. But the most time spent still on some code refactoring and cleanup.