Weekly development report 2022-04-09
Welcome to the weekly development report or what was done in my Open Source
projects in the last week.
Roguelike in a sky with steampunk theme (written in Ada)
Another week, another bug reported by the player in the “stable” version.
This one could be even funny if it is not crashing the game: the in-game
clock can go further in hours than the planned. I was able to end with 29
hour in a day. :) Anyway, it is fixed now so, in around 24 hours since this
post there will be a spam in a couple of places about availability of the
new version of the game.
In the development version, the whole week spent on various cleaning tasks:
- Added maximum length for ships' names. Now it is set the same as other
names (NPC's, bases) to 64 characters. Should be enough for now, if not,
it will be raised.
- Added information in the game's modding documentation about maximum length
of the description and name for the ships and their prototypes.
- Added maximum length for ship's prototypes' indexes.
- All these changes triggered a lot of other changes in the code and in the
- As usual, the work on code cleanup slowly moves forward.
The experimental command shell written in Nim
The cleanup and refactoring tasks took the whole week. At least some of them
are finished or finishing now. Plus the code slowly starts looking good. :)
- Finished work on better handling exceptions in the shell's code. Now all
subprograms should not propagate any exception but show nice information on
what happened. As usual, it also triggered some changes in the entire
- Continue work on better code documentation comments. That work is almost
finished, unless I again miss something in the code. ;)
- Continue work on adding unit tests to the project. Most of them are still
very basic tests, but they slowly start working.
- Started work on using own types of variables instead of generic ones. It
should not only make code more readable but also in the future more safe. At
the moment when I will start using
Graphical File Manager for Linux (written in Ada)
Continuation of the work started in the previous weeks. Thus, almost the same
report as the earlier:
- Standard, copy+pasted from the last weeks: some work with fixing issues
reported by the AdaControl. This time something big changed: the graphical
version is done, now the work started on the console.
- Fixed moving between windows in the console version of the program when the
last keys used were left and right arrows.
- Added option to close About menu in console version with Escape key.
- Changed text on the No for all buttons in the console and graphical
versions of the program to Cancel. In my opinion it is more understandable.
- Fixed AdaControl GitHub workflow to not check for AdaCurses package. This took a
few tries, but now it works correctly.