Weekly development report 2022-04-09

Welcome to the weekly development report or what was done in my Open Source projects in the last week.

Steam Sky

Roguelike in a sky with steampunk theme (written in Ada)

Another week, another bug reported by the player in the “stable” version. This one could be even funny if it is not crashing the game: the in-game clock can go further in hours than the planned. I was able to end with 29 hour in a day. :) Anyway, it is fixed now so, in around 24 hours since this post there will be a spam in a couple of places about availability of the new version of the game.

In the development version, the whole week spent on various cleaning tasks:


The experimental command shell written in Nim

The cleanup and refactoring tasks took the whole week. At least some of them are finished or finishing now. Plus the code slowly starts looking good. :)


Graphical File Manager for Linux (written in Ada)

Continuation of the work started in the previous weeks. Thus, almost the same report as the earlier: