Weekly development report 2022-01-22

Welcome to the weekly development report or what was done in my Open Source projects in the last week. Looks like I'm almost finished changing my development toolchain. It is mostly now moved to the separated jail instead of virtual machine. There is still some small work to do, but the most things work same as earlier.

Steam Sky

Roguelike in a sky with steampunk theme (written in Ada)

The last week of preparation for the next big stable release finished. As usual, the most problems found in the last minute checks, mostly related to the shipyard type of bases. Anyway, still better than a day after a release. :) There are still some small fixes to do before release, but everything should be ready on time.

And as mentioned at the start. In around 24 hours since this post, a new big “stable” version of the game will be available for download. Then again, the work will back to updating the UI. :)


Ada binding to Tcl/Tk, the new version of TASHY

This time copy and paste from the previous week. The whole week spent on fixing the problems reported by gnatprove. And updating the unit tests to the new version of the code.


Graphical File Manager for Linux (written in Ada)

Continuation of the work started in the previous week. Thus, almost the same report as the earlier:


The experimental command shell written in Nim

The most of the work this week spent on refactoring the project code. But a few new features added too: