Welcome to the weekly development report or what was done in my Open Source projects in the last week.
Roguelike in a sky with steampunk theme (written in Ada)
This week I have something to report in the stable version. Not sure if I should be happy about it. ;) Several bugs emerged during "tests" (read, playing) the game and I started to fixing them. There still is a couple to fix, thus in the next week there will be something to report too. And I have proof that I'm blind: one of the bugs is a bit old and in plain sight, setting the player's ship speed didn't work.
The development version got some small visible updates, but also fixes for bugs found in the stable version:
The static code analyzer for Nim programming language
It seems to me, that the worst bugs are fixed here. A couple of days was quiet so, the new version of the program was arrived. And again I hope to put the project on the sleep mode for some time. We will see for how long. :) But before the new release, there were some changes to the program:
varDeclared
rule.The non-POSIX command shell written in Nim
Maintenance work continues. At least the code should look good, according to nimalyzer tool. So, some more serious bugs were fixed this week and I started work on redesigning code related to the shell's database. And now, more details. :)
A graphical user interface for managing Windows programs on FreeBSD written in Nim
Again, very short report here. The work on the code cleanup continues. Now it is focused on splitting code into smaller modules. Generally, nimalyzer should be happy now, except for too complex main()
procedure. That's why the code is refactored now. :)
Simple shell script for find and remove stalled, unmaintained files on FreeBSD
That's the new thing here. As its description says, it is just a simple maintenance tool for FreeBSD. It can find all not maintained by any installed package files in /usr/local directory and delete them, one by one. At the moment I just putting it on the server. No work on it is planned in the nearest future. I will be back to it in some time, when Wine cellar will be in a bit better shape. Which means, not too soon. ;)